3D and VFX work from TWD M2W.
This project absolutely defied reason. We had to draw 10,000+ objects every single frame to bring Washington DC to life. Mobile game aren't supposed to attempt this, but we did: https://youtu.be/hUZbkqLRYus
If you're wondering why everything is so low poly watch Jason's breakdown from Unite Austin 2017 (link above).
Another incredible effort by the very small Disruptor Beam Art Dept.
© Disruptor Beam, Inc. THE WALKING DEAD Copyright Robert Kirkman